Proof of PlayEvidence, not assumptions

Prove it played.
On the actual screen.

Most systems tell you content was sent. Unity Platform shows you it was on screen — pairing your content schedule with live screenshots and camera capture, so every advertiser claim is backed by evidence.

app.unityplatform.com/units · Content
Scheduled content timeline paired with live screen capture for proof of play
What Proof of Play Means

Dispatched isn't the same
as displayed.

A content management system can confirm a file was scheduled and sent. It can't confirm the screen wasn't black, frozen, showing the wrong creative, or physically obscured. True proof of play closes that gap — and protects the revenue that depends on it.

Verified on screen
On-demand and scheduled screenshots confirm the right creative was actually rendering on each display.
Camera-confirmed
Where IP cameras are fitted, stream the physical screen live to prove real-world conditions — not just what the player thinks it's doing.
Evidence for clients
Timestamped capture and schedule history give you exportable proof to back billing and resolve advertiser disputes.
How It Works

Schedule, captured and verified.

Unity reads the content schedule from your existing CMS and pairs each scheduled item with live screen capture from the unit. The result is a clear, timestamped record of what was supposed to play and what actually appeared.

Reads your CMS schedule. Broadsign, Dise, Scala, NowSignage and more — no rip-and-replace.
Pairs schedule with capture. Each slot lined up against a real screenshot of the display.
Flags exceptions. Stale screens and content variance are detected and raised as alerts automatically.
Book a Free Demo
app.unityplatform.com/units · Content
Content schedule timeline alongside live screen capture
FAQ

Proof of play, answered.

What is proof of play in digital signage?
Evidence that scheduled content actually played on a screen — verified by Unity with live screenshots and, where cameras are fitted, footage of the physical display. Not just a log that content was dispatched.
How does Unity prove content played on the physical screen?
It captures on-demand and scheduled screenshots of each display and pairs them with your CMS schedule. Where IP cameras are installed, it can stream the physical screen to confirm real-world conditions.
Does proof of play work with my existing CMS?
Yes. Unity sits as a monitoring layer over Broadsign, Dise, Scala, NowSignage and others, reading the schedule and verifying playback without replacing your CMS.
Get Started Today

See proof of play
on a live estate.

Book a 30-minute demo and watch Unity verify scheduled content on real screens — with live capture and exportable evidence.